Herald of Leshrac

Herald of Leshrac Coldsnap Singles
2.09 $2.09
Qty:
Condition:
Near Mint
Fulfilled By:
TrollAndToad.Com
- 5 Customer Reviews - Review This Product
RarityRare
ColorBlack
Casting Cost
Card TypeCreature - Avatar
Card TextFlying Cumulative upkeepā€”Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control.
Creature TypeAvatar
SetColdsnap
ArtistAlex Horley-Orlandelli
Flavor Text
DescriptionColdsnap Single Card
Release Date07/21/2006
Dimensions3.5" H x 2.5" W x 0.012" D
Ship Weight0.004 pounds
Condition:
0
- March 29, 2015
-- James
To Jeff below, bribery doesn''t work on one''s own deck.  Also to clarify this guy''s cumulative upkeep is great in multiplayer, but will burn out quick in a 1 on 1 match.  Don''t forget 1st turn you must gain 1 opponent''s land, 2nd turn 2 lands, by the 5th turn they very likely won''t have 5 lands to gain control of and you have to sac the herald.  By that point you''ve hopefully won the game or sac''d all their lands while you owned them so theres nothing to give back.
-1
- June 04, 2008
-- Jeff
Awesome in a blue and black deck. Bring it out cheap with bribary then play drain power and its got a automatic power/toughness bonus. plus if you do that your oppenent can only ever have out 1 mana at a time! if you get it out fast end equip it with whispersilk cloak its almost an automatic win
0
- September 29, 2006
-- Anonymous
this owns in blue/black end of story
0
- September 01, 2006
-- Anonymous
Demonic Hordes is a card "that can rule home games", but this card has more potential, since it's an improved version of the latter. It even encourages you to have multiple of it in play. Since if you played 4 Demonic Hordes in a deck you still could only keep one active, for the upkeep it had, and if you have only 1 in the deck it's a waste of space.
In a reanimation deck casting cost doesn't matter. If you can't play it, you discard it with 'discard-cards'. Then it's in your graveyard. It's a nice card I think. The opponent can kill it for all I care, as long as a reanimation deck has stuff that buys time, or gives you control of the game, you have the advantage. I think this card gives both. The thing is, you have cards like this in a reanimation deck, each with a different use, and flexible with how that's excecuted. When they try to kill these off it doesn't matter since you have many possibilities to take the advantage with another move. As long as you have the right set up of cards that together encourage combinations. I could have grave pact in play, if they still want to kill him off I can interrupt with a sacrifice on him, take the mana and to something else. Even then, why I should use this instead of something else is of the land advantage, which can be complementary, and that's what Im looking for.
0
- August 15, 2006
-- Kristen P.
An interesting card that could rule quite a few home games. This card can shut down your opponents late game and can be taken advantage of in many different ways. You think they'll ever reprint Zuran Orb?
Rating:
2.09 $2.09
Qty:
Condition:
Near Mint
Fulfilled By:
TrollAndToad.Com
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