Zombie Infestation
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Customer Reviews
- Review This Product
Rarity | Uncommon |
Color | Black |
Casting Cost | |
Card Type | Enchantment |
Card Text | Discard two cards: Create a 2/2 black Zombie creature token. |
Set | Magic 2012 |
Artist | Thomas M. Baxa |
Flavor Text | The nomads' funeral pyres are more practical than ceremonial. |
Description | Magic 2012 (M12) Single Card |
Release Date | 07/15/2011 |
Dimensions | 3.5" H x 2.5" W x 0.012" D |
Ship Weight | 0.004 pounds |
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- June 30, 2010
-- Jay
-- Jay
one of my favorite black enchantments. And Yes, tokens go to the graveyard first, then as a state-based action they are then exiled from the game.
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- November 05, 2007
-- BeyondTheEnd
-- BeyondTheEnd
My favorite was Blue/Black Zombie Upheaval. Basically control to hold them off until you get the mana, Standstill, counters, discard,etc. Power sinks etc to tap them out, then the following turn, tap your eight mana, cast Upheaval, drop the Zombie Infestation with the other two and dump your hand into enough tokens to kill them the following turn. I walked a tournament undefeated with this back when the set came out. The look on people's faces was priceless.
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- September 29, 2003
-- Sivad, The Relentless
-- Sivad, The Relentless
Very nice card. I personally play with a Infestation deck. All you need is this card X2 along with 4 confessors, 2 graveborn muses, and Library of leng. You discard lets say 10 zombies. You place them a top of your library get 5 zombies and gain 10 life. Next turn you draw 6 plus the original one them repeat the process.
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- November 17, 2009
-- Mr Anderson
-- Mr Anderson
@ the poster above me: That combo wouldn't work. With Necropotence in play, any cards that you discard are removed from the game instead. Although if you still want to pay out life to draw cards and pitch them to Infestation, Yawgmoth's Bargain works in that circumstance.
That aside, Infestation is really great in madness variants or any deck that wants to get stuff into the graveyard quickly, i.e. a Haakon deck.
That aside, Infestation is really great in madness variants or any deck that wants to get stuff into the graveyard quickly, i.e. a Haakon deck.
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- February 07, 2008
-- slimyg
-- slimyg
Uhhhhhh..... did anyone say Dark Ritual, Necropotence, Vengeful Dead, and Plunge into Darkness? Anyone? looks like a turn one kill to me...
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- August 13, 2007
-- Dustin Ethridge
-- Dustin Ethridge
Beautiful card, lets ya pull off all sorts of nutty hijinks. Try it with ensnaring bridge,spirit cairn, and howling mine and lockdown yer opponents while building a ridiculous force of zombies and spirits, now all you need is something with one of those "crazy" sacrifice X creatures cost or threshold/Flashback/recover/dredge abilities. Plus its great back up for my favorite creatures to make theme decks...ZOMBIES!!!
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- January 25, 2004
-- Anonymous
-- Anonymous
i like this card. it gives me one more option in my deck.
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- April 16, 2002
-- T.C.
-- T.C.
just think of the possibilities w/ ichorid and bearscape, tokens and a 3/1 for free!
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- February 05, 2002
-- Ben
-- Ben
One way to use this excellent card is to combine it with upheveal and create many zombies via discarding your hand.
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- January 23, 2002
-- buu316
-- buu316
this card only shows its true potential when coupled with Nefarious Lich and Confessor. You figure it out.
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- January 29, 2010
-- Mark
-- Mark
No, token creatures do not go to the graveyard. They are removed from the game.
[admin edit: Tokens go to the graveyard as regular creatures, and are removed as a "state-based effect" when a player gets priority again. They stay in the graveyard long enough to trigger abilities:]
[admin edit: Tokens go to the graveyard as regular creatures, and are removed as a "state-based effect" when a player gets priority again. They stay in the graveyard long enough to trigger abilities:]
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- August 19, 2009
-- michael kraus
-- michael kraus
to cory from minn. tokens DO HIT THE GRAVEYARD and trigger effects as well then they go POOF!! and dont use vengful dead, costs too much for a turn one or two kill, how about this. turn one, swamp, dark rit, lotus petal, necro, zombie infestation, spellbook (or library of leng, draw, lets say 18 cards, unless there playing red then draw no more than 12, keep 8 life, as a safety margin,) wait 1 turn, at the end of there turn, dump all but 3 cards (make sure you dump an anger and or a wonder) keep a swamp, and keep a plunge into darkness available and a gempalm polluter, make 9 or 10 zombie tokens at the end of your opponents turn, then attack, or sac a bunch of zombies to gain 3 life per each from the plunge, or cycle the gempalm, if you sac you have more life to draw more from the necro, or you can even drop a feldons cane to reshuffle, or a thyran foundry. the best that i can do is turn two for me if i go first. if you add some moxes (chrome, diamond, jet) that too will help. the only creatures you should have are the polluters, and you can even gain life from nourishing shoal, and add 4, big casting cost green creatures, to gain more life to draw even more. until you get absloute advantage, and then CRUSH THEM!!!! MWA HA HA HA HA HA HA. (dont forget, force of will is baaaad!!!)
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- May 12, 2009
-- Corey
-- Corey
sigh,
to the last reviewer read the cards. Tokens never hit the graveyard, and necro and plunge remove from the game good job you lose.
[Admin edit:Tokens go to the graveyard as regular creatures, and are removed as a "state-based effect" when a player gets priority again. They stay in the graveyard long enough to trigger abilities:]
to the last reviewer read the cards. Tokens never hit the graveyard, and necro and plunge remove from the game good job you lose.
[Admin edit:Tokens go to the graveyard as regular creatures, and are removed as a "state-based effect" when a player gets priority again. They stay in the graveyard long enough to trigger abilities:]
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