Ankh of Mishra
4.19
$4.19
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- 6
Customer Reviews
- Review This Product
Rarity | Rare |
Color | Artifact |
Casting Cost | |
Card Type | Artifact |
Card Text | Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. |
Set | Classic Sixth Edition |
Artist | Ian Miller |
Flavor Text | Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations. |
Description | MTG 6th Edition (Classic) Single Card |
Release Date | 04/21/1999 |
Dimensions | 3.5" H x 2.5" W x 0.012" D |
Ship Weight | 0.004 pounds |
0
- November 07, 2009
-- Dan Birch
-- Dan Birch
This Card is the heart of my (blue, yes, blue.) land destruction deck! it kills so hard with parallax tide
0
- January 04, 2006
-- Anonymous
-- Anonymous
amazing in the right deck which i believe should be sligh
0
- May 05, 2004
-- Nick
-- Nick
Good low casting cost artifact for land destruction decks. Useful also in discard decks and various other land destruction decks. Megrim, Hymn to Tourach, Abyssal Specters, Racks, etc...
0
- December 27, 2010
-- Jay
-- Jay
Great card to shut down Fetch lands. Throw in Zo-Zu, the Punisher for some extra flavor or Tunnel Ignus... Works even better to take away the drawbacks of Veteran Explorer and New Frontiers; just run Lifegift and/or Grazing Gladehart so you're not uber hurting yourself!
0
- January 06, 2010
-- James P
-- James P
Ankh is situational, make no mistake about that. Fun? Yes. Funny? Yes. Usable? Somewhat. Tournament viable? Not really, but maybe as sideboard.
I use it in a burn deck from time to time for fun. 2+1+2 = 5 damage a fetch land now costs you to play and use. Throw in a few Lightning Bolt, Chain Lightning, Fireblast etc and you might win the life race. A turn 2 or 3 Ankh can change a game against blue control if it hits the board. It is a dead card late though. (I've seen so many blue control decks unexpectedly have to FoW an Ankh because they know it will eventually kill them.) Use scrye to get ride of it after turn three or something techy like Shrapnel Blast (also useful if you run Mishra's Factory or Cursed Scroll).
I use it in a burn deck from time to time for fun. 2+1+2 = 5 damage a fetch land now costs you to play and use. Throw in a few Lightning Bolt, Chain Lightning, Fireblast etc and you might win the life race. A turn 2 or 3 Ankh can change a game against blue control if it hits the board. It is a dead card late though. (I've seen so many blue control decks unexpectedly have to FoW an Ankh because they know it will eventually kill them.) Use scrye to get ride of it after turn three or something techy like Shrapnel Blast (also useful if you run Mishra's Factory or Cursed Scroll).
0
- February 29, 2004
-- dan guy!
-- dan guy!
I belive that this is a ok cards after all it screws you as much as anyone else playing....this with other cards may win the game for you like forcing foes to tap their land
4.19
$4.19
Qty:
Condition:
Near MintFulfilled By:
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